Craft Commander – Mine & Build Game

  • Role Game Programmer
  • Project Type Mobile Game
  • Development Context Team/Remote Project
  • Platform Unity (Android & iOS)
  • Tech Stack C#, ScriptableObjects, Object Pooling, NavMesh
  • Year 2025

Role: C# Programmer & Gameplay Developer

Responsibilities:

  • Developed the resource mining system with item spawning, collection logic, and cooldown mechanics
  • Implemented AI-controlled workers using Unity NavMesh and A* pathfinding for dynamic obstacle avoidance
  • Designed and programmed a modular drag-and-drop building system with grid snapping and visual previews
  • Built inventory and crafting mechanics, including multi-level upgrades, tool management, and recipe unlocking
  • Programmed zone-based progression logic, unlocking new areas, resources, and construction tiers
  • Integrated dynamic UI elements for resource tracking, building menus, and crafting feedback

🎨 World design, 3D models, animations, sound effects, and balance systems were handled by the studio’s art and game design teams.

Description:
Craft Commander is an isometric mining and base-building game where players manage a team of workers to gather resources, craft tools, and expand their territory. The game combines real-time automation, upgrade systems, and modular construction mechanics to deliver a casual yet strategic gameplay experience.