Craft Commander – Mine & Build Game
- Role Game Programmer
- Project Type Mobile Game
- Development Context Team/Remote Project
- Platform Unity (Android & iOS)
- Tech Stack C#, ScriptableObjects, Object Pooling, NavMesh
- Year 2025
Role: C# Programmer & Gameplay Developer
Responsibilities:
- Developed the resource mining system with item spawning, collection logic, and cooldown mechanics
- Implemented AI-controlled workers using Unity NavMesh and A* pathfinding for dynamic obstacle avoidance
- Designed and programmed a modular drag-and-drop building system with grid snapping and visual previews
- Built inventory and crafting mechanics, including multi-level upgrades, tool management, and recipe unlocking
- Programmed zone-based progression logic, unlocking new areas, resources, and construction tiers
- Integrated dynamic UI elements for resource tracking, building menus, and crafting feedback
🎨 World design, 3D models, animations, sound effects, and balance systems were handled by the studio’s art and game design teams.
Description:
Craft Commander is an isometric mining and base-building game where players manage a team of workers to gather resources, craft tools, and expand their territory. The game combines real-time automation, upgrade systems, and modular construction mechanics to deliver a casual yet strategic gameplay experience.